Showing posts with label Virtual Reality Market. Show all posts
Showing posts with label Virtual Reality Market. Show all posts

Thursday, 14 May 2020

Virtual Reality Market worth $53.6 billion by 2025


The report "Virtual Reality Market by Offering (Hardware and Software), Technology, Device Type (Head-Mounted Display, Gesture-Tracking Device), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) and Geography - Global Forecast to 2025", is expected to grow from USD 7.9 billion in 2018 to USD 53.6 billion in 2025, growing at a CAGR of 37.6%. Factors such as penetration of HMDs in gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices will propel the virtual reality market during the forecast period.
Semi-and fully immersive technologies to dominate virtual reality market during forecast period
Immersion is the state of being involved in some activity or an environment. With the help of semi-immersive VR technology, a user can experience the virtual world through various control devices such as HMDs and handheld devices. Semi-immersive technology provides a greater feeling of being involved in the virtual environment by using several projection systems or a large monitor, both of which provide a wide field of view for the user. The fully immersive technology-based VR devices enable users to feel the virtual environment in a realistic way. Head-mounted displays (HMD) or virtual reality goggles offer a fully immersive virtual reality environment. In this technology, the virtual environment responds to the user’s actions. A user, once equipped with HMDs and other headsets, is virtually isolated and is unable to respond to any activities or actions in the real environment.
Virtual reality market for software to witness higher CAGR during forecast period
The VR market for software includes apps, platforms, and content providers in the VR space. The use of VR platforms for a variety of applications has been evident with the steady growth of the VR market for software. The software section includes the software market for VR with respect to different applications. There would be an increase in the need for content creation for VR hardware in the near future. This would, in turn, drive a higher growth of the virtual reality market for software during the forecast period.
Virtual reality market for gesture-tracking devices to witness highest CAGR during forecast period
Gesture-tracking devices are used as input devices for VR systems. These tracking devices track the user’s movements and enable the user to interact with the virtual environment. Gesture-tracking devices include data gloves, treadmills, and controllers to facilitate gesture and action tracking in VR applications. The gesture-tracking devices might be helpful for surgeons during surgery. During a surgical intervention, the surgeon needs to control surgical devices such as X-ray, drill, and endoscope; a contact-free, gesture-based controller can be used by the surgeon, which, in turn, would help in touchless approach.
Virtual reality market for consumer applications to dominate the market from 2018 to 2025
Virtual reality technology is used mainly for consumer applications such as gaming and entertainment. Virtual reality is used in various gaming types such as PC gaming, gaming consoles (PlayStation, Xbox, and others), Internet games, smartphones, and tablets. Samsung Gear VR, Oculus Rift, PlayStation VR, and HTC Vive are the popular HMDs that are used in various consumer applications. The use of virtual reality is also found in movies, virtual tours, virtual museums, and many others. The demand for head-mounted displays is high in consumer applications because of their use in gaming and sports & entertainment.
North America to dominate the virtual reality market during the forecast period
North America led in 2017 in terms of market size and revenue generated from virtual reality applications. The VR market is estimated to grow considerably in the subsequent years in this region. The use of VR in various applications, especially in consumer electronics, is helping the growth of the VR market. Applications such as aerospace & defense, healthcare, consumer, and commercial are utilizing VR technologies for further advancements. The US has many global players featuring VR products and solutions. This helps North America stand out as the major region in the global VR market. North America is also leading in private equity investments. More than 95% of the total investments in the VR market have been in North America. Magic Leap (US) has been the leading gainer in this market attracting large investments from enterprise companies such as Google (US) and Alibaba Group (China). The increased use of VR for applications such as tourism and ecommerce, as well as for training purposes, has helped drive the VR market in the region.
Some of the major players in the virtual reality market are Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Sensics (US), and Sixense Entertainment (US).
About MarketsandMarkets™
MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.
Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the “Growth Engagement Model – GEM”. The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write “Attack, avoid and defend” strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.
MarketsandMarkets’s flagship competitive intelligence and market research platform, “Knowledgestore” connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.
Contact:
Mr. Aashish Mehra
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441

Monday, 8 July 2019

Virtual Reality Market worth $53.6 billion by 2025 with a growing CAGR of 37.6%


The report Virtual Reality Market by Offering (Hardware and Software), Technology, Device Type (Head-Mounted Display, Gesture-Tracking Device), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) and Geography - Global Forecast to 2025, is expected to grow from USD 7.9 billion in 2018 to USD 53.6 billion in 2025, growing at a CAGR of 37.6%. Factors such as penetration of HMDs in gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices will propel the virtual reality market during the forecast period.

Semi-and fully immersive technologies to dominate virtual reality market during forecast period

Immersion is the state of being involved in some activity or an environment. With the help of semi-immersive VR technology, a user can experience the virtual world through various control devices such as HMDs and handheld devices. Semi-immersive technology provides a greater feeling of being involved in the virtual environment by using several projection systems or a large monitor, both of which provide a wide field of view for the user. The fully immersive technology-based VR devices enable users to feel the virtual environment in a realistic way. Head-mounted displays (HMD) or virtual reality goggles offer a fully immersive virtual reality environment. In this technology, the virtual environment responds to the user’s actions. A user, once equipped with HMDs and other headsets, is virtually isolated and is unable to respond to any activities or actions in the real environment.

Virtual reality market for software to witness higher CAGR during forecast period

The VR market for software includes apps, platforms, and content providers in the VR space. The use of VR platforms for a variety of applications has been evident with the steady growth of the VR market for software. The software section includes the software market for VR with respect to different applications. There would be an increase in the need for content creation for VR hardware in the near future. This would, in turn, drive a higher growth of the virtual reality market for software during the forecast period.

Virtual reality market for gesture-tracking devices to witness highest CAGR during forecast period

Gesture-tracking devices are used as input devices for VR systems. These tracking devices track the user’s movements and enable the user to interact with the virtual environment. Gesture-tracking devices include data gloves, treadmills, and controllers to facilitate gesture and action tracking in VR applications. The gesture-tracking devices might be helpful for surgeons during surgery. During a surgical intervention, the surgeon needs to control surgical devices such as X-ray, drill, and endoscope; a contact-free, gesture-based controller can be used by the surgeon, which, in turn, would help in touchless approach.


Virtual reality market for consumer applications to dominate the market from 2018 to 2025

Virtual reality technology is used mainly for consumer applications such as gaming and entertainment. Virtual reality is used in various gaming types such as PC gaming, gaming consoles (PlayStation, Xbox, and others), Internet games, smartphones, and tablets. Samsung Gear VR, Oculus Rift, PlayStation VR, and HTC Vive are the popular HMDs that are used in various consumer applications. The use of virtual reality is also found in movies, virtual tours, virtual museums, and many others. The demand for head-mounted displays is high in consumer applications because of their use in gaming and sports & entertainment.

North America to dominate the virtual reality market during the forecast period

North America led in 2017 in terms of market size and revenue generated from virtual reality applications. The VR market is estimated to grow considerably in the subsequent years in this region. The use of VR in various applications, especially in consumer electronics, is helping the growth of the VR market. Applications such as aerospace & defense, healthcare, consumer, and commercial are utilizing VR technologies for further advancements. The US has many global players featuring VR products and solutions. This helps North America stand out as the major region in the global VR market. North America is also leading in private equity investments. More than 95% of the total investments in the VR market have been in North America. Magic Leap (US) has been the leading gainer in this market attracting large investments from enterprise companies such as Google (US) and Alibaba Group (China). The increased use of VR for applications such as tourism and ecommerce, as well as for training purposes, has helped drive the VR market in the region.

Some of the major players in the virtual reality market are Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Sensics (US), and Sixense Entertainment (US).

About MarketsandMarkets™

MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.

Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.

MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.

Contact:
Mr. Shelly Singh
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441


Thursday, 20 June 2019

Virtual Reality Market worth $44.7 billion by 2024, growing at a CAGR of 33.47%

The virtual reality market is expected to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a CAGR of 33.47% during the forecast period. The penetration of HMDs in the gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices are the major factors fueling the growth of the overall market.

Gesture-tracking devices to grow at highest CAGR during forecast period.

Gesture-tracking devices are used as input devices for VR systems. These tracking devices track the user’s movements and enable the user to interact with the virtual environment. Gesture-tracking devices include data gloves, treadmills, and controllers to facilitate gesture and action tracking in VR applications. The use of gesture-tracking devices in gaming and entertainment and healthcare applications will play a crucial role to boost their growth in the VR market.

Retail and ecommerce applications to have significant share in virtual reality market

In the retail sector, virtual reality technology is used in virtual fashion stores for designing virtual avatars for the selection of clothes or accessories, fashion shows, and so on. Virtual environments are used in many applications of marketing as they are helpful in demonstrating and displaying product- and business-related information and creating awareness among potential buyers. Virtual reality can show a 360° view of a product or device (online or at the point of business), by which a potential customer gets a better insight. In online shopping, items such as apparels, jewelry, spectacle frames, and others can be viewed closely by zooming in and out. On a few websites, a user can even virtually try the outfit. Increased use of VR technology will help drive the retail and ecommerce VR market.

North America to account for significant share in virtual reality market during forecast period

North America, being a developed and technologically advanced region, is likely to be one of the key contributors to the overall virtual reality market growth during the forecast period. North America, being technologically advanced and developed, is a leading market for cutting-edge technologies that are used in display devices. The use of VR in various applications, especially in consumer electronics, is helping the growth of the VR market. Applications such as aerospace & defense, healthcare, consumer, and commercial are utilizing VR technologies for further advancements. The US has many global players featuring VR products and solutions. This helps North America stand out as one of the major regions in the global VR market.

Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), and Leap Motion (US) are among the few key companies in the virtual reality market.

About MarketsandMarkets™

MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.

Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.

MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.

Contact:
Mr. Shelly Singh
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441
newsletter@marketsandmarkets.com

Wednesday, 6 March 2019

Virtual Reality Market Size, Growth, Trend and Forecast to 2024 | MarketsandMarkets

[157 Pages Report] The virtual reality market is expected to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a CAGR of 33.47% during the forecast period. The penetration of HMDs in the gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices are the major factors fueling the growth of the overall market.

Gesture-tracking devices to grow at highest CAGR during forecast period.

Gesture-tracking devices are used as input devices for VR systems. These tracking devices track the user’s movements and enable the user to interact with the virtual environment. Gesture-tracking devices include data gloves, treadmills, and controllers to facilitate gesture and action tracking in VR applications. The use of gesture-tracking devices in gaming and entertainment and healthcare applications will play a crucial role to boost their growth in the VR market.

Retail and ecommerce applications to have significant share in virtual reality market

In the retail sector, virtual reality technology is used in virtual fashion stores for designing virtual avatars for the selection of clothes or accessories, fashion shows, and so on. Virtual environments are used in many applications of marketing as they are helpful in demonstrating and displaying product- and business-related information and creating awareness among potential buyers. Virtual reality can show a 360° view of a product or device (online or at the point of business), by which a potential customer gets a better insight. In online shopping, items such as apparels, jewelry, spectacle frames, and others can be viewed closely by zooming in and out. On a few websites, a user can even virtually try the outfit. Increased use of VR technology will help drive the retail and ecommerce VR market.


North America to account for significant share in virtual reality market during forecast period

North America, being a developed and technologically advanced region, is likely to be one of the key contributors to the overall virtual reality market growth during the forecast period. North America, being technologically advanced and developed, is a leading market for cutting-edge technologies that are used in display devices. The use of VR in various applications, especially in consumer electronics, is helping the growth of the VR market. Applications such as aerospace & defense, healthcare, consumer, and commercial are utilizing VR technologies for further advancements. The US has many global players featuring VR products and solutions. This helps North America stand out as one of the major regions in the global VR market.

Key Market Players

Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), and Leap Motion (US) are among the few key companies in the virtual reality market.

About MarketsandMarkets™

MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.

Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.

MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.

Contact:
Mr. Shelly Singh
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441
newsletter@marketsandmarkets.com

Monday, 25 February 2019

Virtual Reality Market Size | Industry Report, 2019-2024

The virtual reality (VR) market is expected to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a CAGR of 33.47% during the forecast period. The penetration of HMDs in the gaming and entertainment sector, huge investments in the VR market, advancement of technology and growing digitization, and availability of affordable VR devices are the major factors fueling the growth of the overall market.

The use of OLED micro displays will be a new advancement in the next few years in the VR market. Commercially available VR headsets use smartphone displays. These allow a large field of view through the use of simple optics. The major disadvantage of using these displays is in their pixelated image representation, courtesy to its insufficient pixel density and limited resolution. Hence, the use of OLED microdisplays can be of great advantage with diagonals of about 1 inch or higher and HD resolution. This helps in providing considerably improved image quality. Also, the fast display backplane provides high imaging refresh rates of up to 120 fps with minimal latency.

The virtual reality software market is expected to lead by 2024. The enterprise sector in the virtual reality software market would grow with the highest rate courtesy to its use in industrial setups for prototype creation. This would boost the VR market for enterprise applications. Content creation can transform the way VR is used in many applications such as product designing, car manufacturing, and interior designing.

Gesture-tracking devices would be growing at the highest CAGR in the virtual reality market. The gesture-tracking devices can be used prominently for medical training and simulation, and also in therapy. Gesture-tracking devices are usually combined with head-mounted displays and other fully immersive devices for active interaction with the virtual environment.

Virtual reality is used in enterprise applications mainly for the training of personnel, providing information about the industrial facility, remodeling and redesigning, and industrial simulations. Traditionally, training was conducted using classroom methods; however, the introduction of virtual reality has added a new dimension to the training methodology. Using virtual reality, a high level of immersion can be achieved that can help a trainee understand things in a better way.


APAC is expected to lead the VR market by 2024 due to the high demand for VR devices in the region and also due to the emergence of local manufacturers in China providing VR devices at low cost. Owing to the presence of a number of display panel manufacturers in the region, APAC witnesses an increasing adoption of latest technologies. Consumer electronics, retail, BFSI, healthcare, transportation, and sports and entertainment industries are expected to contribute substantially to the growth of the VR market in APAC. These industries offer huge potential for the VR market because of the increasing awareness among consumers and the rising adoption of new technologies in various industries, especially in countries such as China, India, and South Korea.

The penetration of HMDs in healthcare and architectural applications offers growth opportunities for the VR market players. With advanced interfaces, such as HMDs, medical professionals can easily perform surgeries and also provide post-operative care through VR simulation. HMD can thus make the medical sector more proactive in treating patients. This technology is rapidly gaining importance among medical professionals and is expected to play an important role in assisting doctors and surgeons in the near future. The VR platform provides a riveting view of the building design and an interactive, navigable, and immersive experience so that the client and architect can understand the structure and make suitable modifications prior to the construction.

About MarketsandMarkets™

MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.

Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.

MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.

Contact:
Mr. Shelly Singh
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441
newsletter@marketsandmarkets.com

Monday, 21 January 2019

Virtual Reality Market worth $44.7 billion by 2024

According to the new market research report "Virtual Reality Market by Offering (Hardware and Software), Technology, Device Type (Head-Mounted Display, Gesture-Tracking Device), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) and Geography - Global Forecast to 2024", The virtual reality (VR) market is expected to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a CAGR of 33.47% during the forecast period. The penetration of HMDs in the gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices are the major factors fueling the growth of the overall market.
Consumer application to lead virtual reality market during forecast period
Virtual reality technology offers remarkable results regarding visual effects when used in gaming and sports broadcasts. The demand for head-mounted displays is high in consumer applications because of their use in gaming and sports & entertainment. The use of head-mounted displays as smart glasses in sports (such as ski driving and fighting games) is increasing day by day. The demand for the development of VR apps is high in the entertainment sector to enhance the user experience in sports broadcasting, gathering information through social networking sites, and so on.
Head-mounted displays to lead virtual reality market owing to its increased use in consumer and healthcare applications
Virtual reality HMDs find major applications in gaming and entertainment, healthcare, retail and ecommerce, and enterprise applications. The VR HMDs help in patient engagement and also in their discharge training. VR HMDs can also be used for rehabilitation of patients and improve their mental and behavioral health through VR games. Along with gaming and entertainment, the use of VR HMDs in retail and ecommerce sectors will drive the VR market during the forecast period.
APAC to be fastest-growing region in virtual reality market during 2018–2024
The presence of major companies and a high number of start-ups in APAC are the keys factors to drive the adoption of VR devices in the region. The companies such as Sony, Samsung Electronics, and HTC have played a crucial role in the growth of the VR market in the region. With the advent of local VR device manufacturers, APAC is expected to lead the overall VR market by 2024. It will be followed by North America, which is also expected to hold a significant share in the overall VR market owing to the early adoption of this technology and a large number of companies in the region.
Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Sensics (US), Sixense Enterprises (US), Nintendo (Japan), Psious (Spain), Mindmaze (Switzerland), WorldViz (US), Firsthand Technology (US), Virtuix (US), Survios (US), Merge Labs (US), SpaceVR (US), and Virtually Live (Switzerland) are among the major virtual reality vendors in the market.
About MarketsandMarkets™
MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.
Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.
MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.
Contact:
Mr. Shelly Singh
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441
newsletter@marketsandmarkets.com