The virtual reality
market was valued
at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2025,
at a CAGR of 27.9% from 2020 to 2025. Factors such as penetration of HMDs in
the gaming and entertainment sector post COVID-19, advancement of technology
and growing digitization are driving the growth of the market during the
forecast period.
Sony (Japan) has set the pricing of VR PlayStation headset to
USD 399 which is hundreds of dollars less than those of its counterparts. The
company would bank on the economies of scale to grow in the VR market with the
low pricing strategy to compete with the established headset makers in the VR
market. Sony’s VR technology owns some of the largest movie, music, and gaming
companies in the world. The company is planning to reshape entertainment
delivery within prolonged lockdowns and, eventually, post-COVID-19. It is also
planning to promote VR concerts and other VR entertainment solutions to
entertain people by avoiding crowds and attaining a safe environment.
Oculus (US) develops and
manufactures virtual reality technology products such as Oculus Rift and Oculus
Touch. These are mostly utilized in video games of various categories including
adventure, action, fighting, horror, and education. The company has its
facilities in 5 locations spread across 4 states in the US and 1 in Seoul,
South Korea. Oculus has made huge investments in R&D and has been as an
important player in the virtual reality market as it has been backed by
Facebook (US).
HTC (Taiwan) has
been among the companies with huge investments in the virtual reality market.
The company in partnership with Valve (US) developed Vive, a head-mounted
display which would be useful for applications such as healthcare, retail,
education, and automotive. HTC Corporation also announced to dedicate the fund
of about USD 100 million to start-ups that would join the Vive X accelerator
program. The Vive X accelerator program would help build VR ecosystem by
investing in the promising VR companies. The HTV Vive is a product of HTC (Taiwan)
and Valve (US). Valve Corporation owns the platform, technology, and software
of the Vive; with HTC being just the manufacturer, HTC Corporation has recently
announced its plans to spin-off their VR division into a new wholly owned
subsidiary, HTC Vive Tech. The company has not been doing well in its
smartphone business, and the move to concentrate on VR business with less
acquaintance of technology initially seemed dicey. However, the move worked
well. The company has come up with other products such as VIVE Tracker, Deluxe
Audio Strap, and VIVEPORT. The company concentrates on providing accessories
required for VR devices to exhibit enhanced experience. HTC ventured with
Capital Alliance (VRVCA), along with 27 other firms, to form a consortium
focused on VR investments. The VRVCA has a total fund of USD 10 billion for
startups in the VR market. HTC Corporation has a broader ecosystem with this
initiative of forming a consortium for VR-dedicated investments. The company is
looking forth to enter applications such as entertainment, retail, education,
training, design, healthcare, and automotive with VR products and services.
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Also, the outbreak
of the COVID-19 pandemic has impacted businesses and industries. To help
businesses grow, HTC introduced the VR Meeting App, which helps connect users
and deliver “face-to-face connection” during the lockdown. Also, to mitigate
the spread of novel coronavirus (COVID-19), the company has announced that it
is switching its upcoming developer conference to virtual reality meetings.
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