Monday 18 May 2020

Virtual Reality (VR) Market by Source, Type, Application & Geography| COVID-19 Impact Analysis

The Virtual Reality market to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a Compound Annual Growth Rate (CAGR) of 33.5% during the forecast period.
The major factors that are expected to be driving the market are penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market, advancement of technology and growing digitization and availability of affordable VR devices. The objective of the report is to define, describe, and forecast virtual reality market size based on technology, offering, device type, application, and region.
By application, the enterprise segment is expected to grow at the highest growth rate in virtual reality market during the forecast period
VR is used in the industrial vertical mainly for the training of personnel, providing information about the industrial facility, remodeling and redesigning, and industrial simulations. Traditionally, training was conducted using classroom methods; however, the introduction of VR has added a new dimension to the training methodology. Using VR, a high level of immersion can be achieved that can help a trainee understand things in a better way.
By technology, the Semi & Fully Immersive technology holds the largest share of the virtual reality market
The fully immersive technology-based VR devices enable users to feel the virtual environment in a realistic way. Head-mounted displays (HMD) or VR goggles offer a fully immersive virtual reality environment. In this technology, the virtual environment responds to the user’s actions. A user, once equipped with HMDs and other headsets, is virtually isolated and is unable to respond to any activities or actions in the real environment. Flight simulators and automotive simulators are examples of semi-immersive VR systems. With the help of these simulators, a user can experience virtual reality; however, the user is not completely engrossed in the VR environment and is conscious about the real world.
APAC to account for the largest market size during the forecast period in virtual reality market
APAC is expected to hold the largest market size in the VR market during the forecast period, followed by the North America region. APAC comprises China, Japan, India, South Korea, and Rest of APAC. Being an emerging economy, APAC is witnessing major changes in the adoption of new technologies and advancements. Owing to the presence of a number of display panel manufacturers in the region, APAC witnesses an increasing adoption of latest technologies. The VR market in APAC is expected to grow at a high rate in sectors such as healthcare, commercial, and consumer. The increasing number of players in the region would boost the growth of the virtual reality market. The high growth in commercial and consumer markets is the major factor driving the growth of the VR market in APAC.
Key Market Players in Virtual Reality Market
Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Sensics (US), Sixense Enterprises (US), Nintendo (Japan), Psious (Spain), Mindmaze (Switzerland), WorldViz (US), Firsthand Technology (US), Virtuix (US), Survios (US), Merge Labs (US), SpaceVR (US), and Virtually Live (Switzerland).
About MarketsandMarkets™
MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.
Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the “Growth Engagement Model – GEM”. The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write “Attack, avoid and defend” strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.
MarketsandMarkets’s flagship competitive intelligence and market research platform, “Knowledgestore” connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.
Contact:
Mr. Aashish Mehra
MarketsandMarkets™ INC.
630 Dundee Road
Suite 430
Northbrook, IL 60062
USA: 1-888-600-6441

No comments:

Post a Comment